using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestSceneCtrl : MonoBehaviour
{
    [SerializeField]
    private BehaviourTreeSO BTSO;
    private BehaviourTree behaviourTree;

    private void Start()
    {
        behaviourTree = BTSO.CloneBehaviourTree();
        behaviourTree.Start("Debugger Test");
    }
    private void OnDestroy()
    {
        behaviourTree.Cancel();
    }
}
